A master of swords and heir to the White Emperor’s supreme martial knowledge. Blademasters are skilled duelists, proficient at quick takedowns. They can quickly switch weapons and turn the tide of war in an instant.
Blademaster – main headache of all other classes in game, because he isn’t only the fastest character he also one of the strongest damage dealers in game. He can freely change between two-handed greatsword and two swift swords. With two swords stance – he gets increased critical rate which makes him one of the strongest DD in game on the other hand two-handed greatsword stance – increases his defense & HP regeneration and enmity generation, he also becomes able to block attacks making him viable as a tank too.
Blademaster has not only melee skills but also range ones, which makes him even more formidable, also most of his skills do AoE damage, which makes him welcome in any dungeon party. This class won’t feel bothered either in solo, PvP or in mini party or even in 20 people raid.
Difficulty: Very Hard
All skills stats below are shown as 1st lvl! on 1 level character!
Blademaster's combat skills
Causes a small amount of damage to all enemies in range
Causes 6 Physical Damage to enemies in front. The damage and cooldown for the third blade are doubled.
"Pulls out Twin Blades and does a deadly dance that can be done 7 consecutive times."
Every time you use this it will launch a Merciless Strike chase attack where every hit causes 10 Physical Damage.
The final hit causes massive damage.
Every time a slash hits you have a 50% chance of receiving a Breaker effect. Lasts 10 seconds and can be stacked a maximum of 5 times.
The final blow will put the enemy in a knockdown state for 3 seconds.
Continuously causes damage to all surrounding enemies for 1.7 seconds.
Causes 23 Physical Damage to enemies every 0.5 seconds.
Every instance of damage has a 20% chance of putting you in a Swordplay state. Lasts 10 seconds; Can be stacked a maximum of 2 times.
Martial Instinct Secrets
Unleashes a concentrated and complete Martial Instinct that strengthens you.
Murderous Intent: Earns a Killer Instinct state and increases Crit Power.
Equanimity: Earns a Moral Instinct state and increases Parry.
Your Martial Instinct will increase during battle
If you use Killer you can earn a Killer Instinct state. Lasts 30 seconds.
If you use Moral you can earn a Moral Instinct state. Lasts 30 seconds.
Martial Instinct's Beauty
Press to switch between Killer and Moral stances.
Murderous Intent: Permanently increases Physical Damage by Strength x0.5 and reduces inflicted Enmity by 50%. Also carries Punisher Power which increases damage against bosses.
Equanimity: Permanently increases Max HP by Physique x7.7 and doubles inflicted Enmity.
Unleashes Blade Savvy that causes damage to all enemies.
Causes 18 Physical Damage to enemies.
Has a 20% chance of putting the enemy in a Weakened state that lasts 5 seconds. Can be a stacked a maximum of 3 times.
Hold down the button to keep attacking the enemy. You can attack a maximum of 4 times.
Causes 20 Physical Damage to enemies.
Has a 50% chance of causing a Sunder effect that lasts 10 seconds. Can be a stacked a maximum of 5 times.
Charges towards the target and causes damage to enemies in front.
Charges towards the target
Press the button within 2 seconds to remove the Paralyze effect and slash at the front area to cause 28 Physical Damage and knock back 3 meters.
Hit units earn a Paralyze state for 1 seconds.
Puts you in a Parry stance that provides immunity from control and lasts 2 seconds.
You enter an Immovable Mountain stance.
Immovable Mountain: Provides immunity from control and creates a Parry effect for all received damage so your Parry Bonus increases 6%
Knocks down and causes damage to all enemies in range.
Causes 29 Physical Damage to enemies.
Enemy is put in a knockdown state for 3 seconds.
Removes control effects and enters a Mercurial state that lasts 3 seconds and causes damage to enemies in front.
Removes your control states
Causes 21 Physical Damage to enemies.
You enter a Mercurial state for 3 seconds.
Mercurial state: You enter a Mercurial state for 3 seconds.
Causes damage to all enemies in an area.
Causes a total of 88 Physical Damage to enemies in the area in front.
Enters a Bloodfray state and provides immunity from control and damage for 5 seconds.
Removes your control states
HP is reduced to 1 and Martial Instinct is increased to the maximum.
Levity is increased 100 points.
Puts you in a Bloodfray state.
Bloodfray state: Provides immunity for all damage and control effects and every time you cause damage it will recover 20% of that damage as HP for you. The maximum amount of recovered HP is equal to your 50% of your total HP.
Blademaster's Passive Skills
A martial Instinct wells up In the warrior's heart Continuously battle to accumulate Martial Instinct, which can be used to cast certain skills.
Your Martial Instinct increases by 40 each time you use a skill successfully or suffer damage equal to 1 % of your Max HP.
The maximum Martial Instinct is 1.000.
After leaving battle, you lose 5 points of Martial Instinct per second.
Boosts the Physical Defense Break and Magic Defense Break of you and your teammates within 30 by 10%.
Every 10 points of Strength, Intelligence, Physique and Dexterity will add 60 to your maximum HP.
Blademaster's Special Skills: Duelist
Penetrates the Physical Defense of all enemies in range and causes massive damage.
Causes 156 Physical Damage to enemies in range.
When charging exceeds 0.5 seconds it penetrates 25% of the enemys Physical Defense.
When charging exceeds 1 seconds it penetrates 50% of the enemys Physical Defense.
Causes massive damage to target and puts them in an Prohibited state.
Causes 263 Physical Damage to the target.
Shoots down flying targets
Puts enemy in a Prohibited state that lasts 3 seconds.
Prohibited state: forbids the use of skills.
Charges the enemy causing massive damage to target and surrounding units for 2 seconds.
Causes 56 Physical Damage every 0.5 seconds.
Stuns the target for 3 seconds.
In a Mercurial state while casting.
Continuously knocks back surrounding enemies and causes damage for 4 seconds.
Causes 126 Physical Damage to surrounding enemies every 0.5 seconds.
Blademaster's Special Skills: Tactician
Releases a Thunderwind Blade that moves forward until it hits an enemy. Once it does it stops and causes damage to all surrounding enemies for 5 seconds.
Causes 55 Magic Damage to surrounding enemies every second.
Continuously pulls surrounding enemies into the eye of the hurricane.
Puts surrounding enemies in a Muscle Cramp state.
Muscle Cramp state: Reduces movement speed by 50%.
Knocks down all nearby enemies and causes damage.
Causes 36 Physical Damage to surrounding enemies.
Knocks down enemies and lasts for 3 seconds.
Killer: Earn a Heavens Fire - Killer state
Moral: Earn a Heavens Fire - Moral state
Heavens Fire - Killer state: Reduces your Defense by 33% but upgrades Attack by 33%
Knocks down: Knocks an enemy to the floor so they can't move, use Levity or use skills.
Heavens Fire - Moral state: Reduces your Attack by 33% but upgrades Defense by 33%
Unleashes Blade Savvy that moves forward and causes damage to any enemy it hits. Casting again can detonate the Blade Savvy and cause massive damage to the nearby enemies.
When Blade Savvy is moving it causes 64 Magic Damage to any enemy it hits. If charge is less than 0.5 seconds the Blade Savvy will cause 128 Magic Damage to surrounding enemies after it detonates.
When Blade Savvy is moving it causes 64 Magic Damage to any enemy it hits. If charge is more than 0.5 seconds but less than 1 second the Blade Savvy will cause 160 Magic Damage to surrounding enemies after it is detonated.
When Blade Savvy is moving it causes 64 Magic Damage to any enemy it hits. If charge is at least 1 second Blade Savvy will cause 214 Magic Damage to all surrounding enemies after it is detonated.
Earns the target a Soulsmasher state During this time damage that is received will accumulate and then some of that will be inflicted again when the effect disappears. Lasts 10 seconds.
After the Soulsmasher countdown is up it causes an additional 21% of accumulated damage. However damage cant exceed 100000.
Earns the target a Soulsmasher state.
Soulsmasher state: Damage statistics are carried out during the state's effect time. When this time finishes the damage is inflicted again.